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aNaRcHiSt44
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« Reply #40 on: March 13, 2008, 07:52:46 PM » |
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Sorry, but before I relinquish my words, I know I would still go after the Eclipse, but remember, it was just an example. It would matter if it were say; the Emperor and the Eclipse, but no matter. Even though this is a mini-mod, I still play it quite a bit.
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Death is as endless as the abominable reign of the Sun. Life is a tattered fragment of the true essence; death. Embrace the shadows; Embrace the silence; Embrace the chill; Embrace the power. Death is all, Death is unquenchable, Death is unstoppable.
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Slornie
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Every Silver Lining has a Cloud
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« Reply #41 on: March 13, 2008, 07:54:28 PM » |
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I know-but compared to most Republic ships, it does pretty well.
A Venator could easily give it a run for its money.
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"All thoughts are worth listening to, whether later judged to be of value or not" (Grand Admiral Thrawn)"Tell me the Human race is degenerate now, when they can do this" (The Doctor, Doctor Who) "You're born, you take shit. You get out in the world, you take more shit. You climb a little higher, you take less shit. Till one day you're up in the rarefied atmosphere and you've forgotten what shit even looks like. Welcome to the layer cake son." (Eddie Temple, Layer Cake)
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Isamu
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« Reply #42 on: March 13, 2008, 07:55:43 PM » |
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yea because of all those broadsiding cannons!!!
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"The screams of the millions of dead souls I have consumed haunt my ears. Their voices are deafening. My passion is ravenous. This hunger unsatiable." - Darth Nihilus  92% of teens have moved on to (c)rap. if you are one of the 8% who listen to real music, copy and paste this into your sig
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ca3ba
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« Reply #43 on: April 23, 2008, 11:01:37 AM » |
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You asked for feedback and you shall have it.
Delta Squad:
Beautifully molded and skinned, I was surprised by the detail. However, in terms of game play I find that Sev doesn't seem to kill infantry out right most of the time, saddening. Scorch seems to be able to attack at a range that is greater than most artillery, amusing but rather unfair I have found. Fixer seems to play out quite nicely his abilities seem to be both useful and not too powerful. Boss, I only wish he fired faster, only complaint, and not even a logical one, purely a visual request. I have found that reducing the time between burst makes them do far too much damage, however I have seen people reduce the damaged caused in order to balance it out. Again, a very unimportant request, there are many bigger things to work on first.
Invisible Hand:
I was, again, surprised by the detail put into the model and skin. The Invisible Hand, I thought, was really well balanced and had some really pleasing features. My favorite being that when ordered to fire upon a target the ship will maneuver into a broad-side position, very visually pleasing. I'm not even sure how you managed to get the ship to do that, very impressive. the ship does seem to have more weaponry than it has hard points however I have found that the hard points seem to have more health/armor than normal and more than makes up for it. I think over all the Invisible Hand is extreamly well done, I only wish there were Vulture droids to Accompany it. I suppose I have to wait for R3 for that.
General Grievous:
While the model and skin are both quite impressive I found him to be rather lacking in terms of land battles. Anything moving has a chance to avoid his attack completely, with his attacks coming too slow I have seen a small group of stormtroopers lead him around the entire battle. Sprint seems to help in this matter however I haven't really decided if it's the best of abilities. I also was hopeful that the Droid General would give a leadership bonus on either ground or space, possibly something to consider for R3. Also something completely unnecessary but it makes a mod feel better, the voice for Grievous was a delightful surprise albeit was rather quiet it was still impressive to see in a mini mod. Other than those three small complaints, I feel that Grievous still looks like a beast and plays like the droid general should.
Magnaguards:
Very interesting to use. I only wish their attacks made that wizzing noise... I feel nerdy all of a sudden. Ahem, other than that I wish they weren't only buildable on Hypori however, memory failing, I believe they were only built on one of those planets so was probably canon.
In conclusion I would like to say I was over joyed to play a mod that brings back those fond clone war memories, I look foward to more of the same great work. Your magic has earned you a 9 out of 10.
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 "There is a topic. You will stay on it." /forcechoke -Arbiter-
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Arbiter
Yub 1
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« Reply #44 on: April 23, 2008, 02:02:27 PM » |
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Thanks, that feedback will be helpful for when we do R3. We would have had the whizzing noices, but we don't have a sound designer.
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aNaRcHiSt44
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« Reply #45 on: April 25, 2008, 02:57:59 AM » |
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Very good points there; people should reflect on this.
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Death is as endless as the abominable reign of the Sun. Life is a tattered fragment of the true essence; death. Embrace the shadows; Embrace the silence; Embrace the chill; Embrace the power. Death is all, Death is unquenchable, Death is unstoppable.
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lolzlolz
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« Reply #46 on: July 07, 2008, 10:56:56 PM » |
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i plan on sticking a review here sorta like ca3ba's with what i think in the next few days...
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"Admiral, we have enemy ships in sector 37." "It's a trap!"-Admiral Ackbar 
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grandadmiralbeck
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« Reply #47 on: July 07, 2008, 11:01:23 PM » |
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quite honestly. im not sure what someone else could put in a review that cab3a didnt already. i had considered making another review as well. but all the points i was gonna bring up were exactly the same as ca3ba's. only his were beautifully detailed. he pretty much nailed everything in this fantastic review.
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lolzlolz
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« Reply #48 on: July 08, 2008, 12:14:57 AM » |
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no ive got some other stuff he didnt mention expect it tomorrow probly
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"Admiral, we have enemy ships in sector 37." "It's a trap!"-Admiral Ackbar 
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ca3ba
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« Reply #49 on: July 08, 2008, 12:51:00 AM » |
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Look forward to reading your review, Lolzlolz. I think that there is potential to cover a lot of things I left out. While I respect your compliments Grand Admiral Beck I am sure you could have gone a great job adding to the feedback. I look forward to reading what both of you write.
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 "There is a topic. You will stay on it." /forcechoke -Arbiter-
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ARC-Trooper57
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I will redeem them, then destroy them!
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« Reply #50 on: July 08, 2008, 03:58:13 AM » |
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I have just downloaded the mod and i thought it was quite good though i think the invisible hand could use a few more guns maybe an extra turbolaser or a concussion missle launcher, I was also very pleased with its installation as it was easy and straightforward. Delta squad was very cool and i cant see anything wrong with em. I also thought grievous's voice was excellent and i hope that in R3 more units will get their own voices, I gave the mod an 8 for these reasons
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The Ultimate War Machine 
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grandadmiralbeck
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« Reply #51 on: July 08, 2008, 09:48:15 PM » |
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well even though ca3ba did a perfect job on his review. there were a few things i would like to mention.
Delta Squad- In terms of voice, some of the choices made sense, while some didnt. Boss mainly used Boba like everyone else in the squad. However, at one point i thought it sounded like he used a bossk sound. And fixer i believe made a rebel unit sound. Not to mention, all of Delta used Boba's line about wanting to be paid for his services. not very becoming from clone commandos.
Boss- His DC-17 became a ball of light whenever he fired, im not sure the muzzle flash should be that large and noticable. His rifle projectiles seemed very similar to a anti-infantry turret.
Sev- Perhaps Sensor Ping as an ability, since he is a sniper. His sniper rifle is a bit over-powered, he can take out a building in about 5 shots.
Fixer- His DC-17 does the same ball of light thing that Boss's does. And again, his projectiles dont look like a rifle. His ability's are very balanced yet helpful, he's like a R2-D2 that can actually fight.
Scorch- His rocket launcher was more like artillery. can't you just use the same projectile as the rebel anti-tank guy, but a little bit more powerful.
Grevious+Invisible Hand- In terms of voice, i didnt think they had a voice at all at first. but then i heard a faint sound. I turned up my volume to it's highest and found that Grevious+Invisible Hand had a fantastic voiceover. It was so good i thought it was a recording of grevious from the Ep 3. However, in order to hear it, the volume must be all the high for me, and that made any other sound rather loud.
Grevious on Land- As ca3ba said, he's to slow with his attacks. This really causes some annoyances, especially when he is faced with several squadrons of infantry.
Invisible Hand-I thought it was a good idea to have more weapons than hardpoints personally. That way, you can have a more powerful ship without having it completely covered in green hardpoints like all of z3r0x's units...
Magnaguards-In terms of voice, I was confused why they have the voiceover of luke skywalker. It would have made more sense to use Ig-88 or some other droid sound.In terms of combat, they were well with general grevious since he can't chase down infantry as a rule. Any chance of making the ends of their forces pikes electrical.
i hope this helps, and isnt too much a copy of ca3ba's review.
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Arbiter
Yub 1
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« Reply #52 on: July 08, 2008, 10:07:31 PM » |
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Boss- His rifle projectiles seemed very similar to a anti-infantry turret. Fixer- And again, his projectiles dont look like a rifle. Scorch- can't you just use the same projectile as the rebel anti-tank guy
Boss and Fixer don't use rifles, which would probably explain why they don't look like rifles and don't shoot like rifles. Scorch uses a concussion grenade launcher, which is why we used a grenade instead of a missile launcher. I did make the range too long and the projectile too powerful though. The other stuff you mentioned will be fixed. i think the invisible hand could use a few more guns maybe an extra turbolaser or a concussion missle launcher
The Invisible Hand, and Providences in general, were never armed with Concussion Missile Launchers, so there's no chance of them going on, and the amount of turbolasers on the Invisible Hand was fairly accurate, and if anything should have been lower. It only had 14 (compared to the ISD's 60). Providence Destroyers' main weapons were their proton torpedo launchers, they had 102 of them. In the mod, the Invisible Hand had 8, though only 2ish were visible. According to EaW's balancing system, it was overpowered if anything.
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lolzlolz
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« Reply #53 on: July 09, 2008, 01:15:43 AM » |
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ok i am rushed because i must go to bed soon and won't be here tomorrow, (if i get a few things wrong it's because i am going off of memory because i dont have the game running right now... i know i'm copying some stuff you said grandadmiralbeck but this is what i noticed: (also a note on this review style, i use the same as beck and ca3ba, but this would not be efficient doing any mod that isnt mini, because of the number of units) Delta Squad: I must say they are quite wonderful in style and skinning. They are just as i would expect. Aside from the boba fett voice issue, which i found weird that they would say things like ive been payed or things to that effect. The units were fairly well balanced except for the grenade launcher issue, which makes buildings far too easy to destroy (or any other slow moving target). Sometimes it seems they are a tad overpowered. ie. sev in the middle of their base can take out han solo (another time he took out luke) which i found strange as he had turrets firing at him. Overall they seemed fairly balanced however. General Grievous: Land: He was terrible against infantry, absolutely horrific  . This does add some strategy however, I found that with bossk he totally dominates. So maybe this was intentional. I forgot to mention however how pretty his model was (well maybe pretty isnt the right word.) But I found he was too strong against buildings, being able to take most out in 2 hits. (Technically 8 attacks.) I found his lightsaber attack fairly cool, I just found myself wishing he twirled his lightsabers or something. I understand this would be hard to do however, overall very well balanced (besides buildings.) Space: His ship was one of the coolest parts of the mod, at least to me. I loved the transparent hangar (movie mode) and the broadside to attack was amazing. I also loved the general grievous voice, albeit slightly soft. At first I couldn't figure out why proton torps came out of the hangar but after reading Arbiter's explanation I thought it made perfect sense. I found using the ship very fun and just wishing it deployed vulture droids  (r3 I guess.) It was very well balanced and perfectly to scale because ships were smaller in the old republic than imperial times. Magna Guards: I liked the models, but found these fairly useless. For how slow they were the only thing they could hit were turrets and buildings which i might as well use general grievous to attack. Against infantry they took a quick and decisive pounding. After them being wiped out by some plain old rebel soldiers i had to make do with the few other units I brought in. Anyways, they could have been a tad faster and their attack faster as well, this would make them more balanced i believe. If I'm remembering correctly the magna guards were the IG-100, in other words after IG-88. I believe they would have been faster and held their own against the anakin and obi in episode 3. Lastly their voice was Luke skywalker's which made no sense to me, if you do add voice I was hoping for a "I am at your service" or "What do you need" in a droid like voice. Overall i found the mod fun and enjoyable with just a few hitches keeping it from being perfect. I found something that I haven't seen mentioned elsewhere, when going into movie mode sometimes it will look from waist height out from the inside of the custom units (land not space) this was weird to me, the only way to avoid this was to move your unit (like the magna guards) then go into movie mode as they were moving. I don't know how you feel about movie mode. It is most definitely not required, however I think this would be something you could polish for the best possible experience. Hope you don't mind the sloppy quick review  (uh oh 15minutes past bedtime  ) i tried not to copy ca3ba and grandadmiralbeck too much (hope u 2 don't mind the parts i did)
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"Admiral, we have enemy ships in sector 37." "It's a trap!"-Admiral Ackbar 
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ARC-Trooper57
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I will redeem them, then destroy them!
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« Reply #54 on: July 09, 2008, 01:54:21 AM » |
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Sev- Perhaps Sensor Ping as an ability, since he is a sniper. His sniper rifle is a bit over-powered, he can take out a building in about 5 shots. I think sev should be like that since in republic commando his sniper was like that e.g shooting down sun facs nantex fighter in a few shots and also i had a look at providince crusers arnaments and now that ive read it id say i agree the invisible hand is pretty much fine the way it is. Fixed your post, you had your new post in beck's quote -Scarecrow
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« Last Edit: July 09, 2008, 08:58:33 AM by Scarecrow63 »
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The Ultimate War Machine 
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lolzlolz
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« Reply #55 on: July 09, 2008, 10:10:16 AM » |
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yes, but honestly buildings? 
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"Admiral, we have enemy ships in sector 37." "It's a trap!"-Admiral Ackbar 
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grandadmiralbeck
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« Reply #56 on: July 09, 2008, 10:14:46 AM » |
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just one more thing. it's a super small little typo in your mod.
when you are building delta squad, in it's desricption the word consists is spelled wrong. (conssists)
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Ahdanack030
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Yub OVER 9000!!!!!!!!!!!!!!ONE11!!ONE!!!
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« Reply #57 on: July 09, 2008, 10:22:31 AM » |
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I think sev should be like that since in republic commando his sniper was like that, e.g shooting down sun facs nantex fighter in a few shots
I'm just going a bit off topic here to clear this up. Sun Fac's Fighter was a fighter. It had several weak points which, if shot, would destroy the fighter (i.e. engine, fuel tank, cockpit) A building is a building. It's attached to the ground and is not attempting to fly away. It does not have any obvious weak spots that could destroy it in five shots with a rifle. Now back on topic.
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You were the Freakin Sweet Hat! You were supposed to deflect the rain, not crumple under it! Fortold to bring balance to the head - not leave it in wetness!
[11:05:04 AM] Corey says: Don't drop the soap [11:05:30 AM] Ahdanack says: but wat if code likes it? [11:05:49 AM] Dr. Nick says: It sounds nice
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lolzlolz
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« Reply #58 on: July 11, 2008, 11:51:27 PM » |
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thank you ahdanack030 that was exactly my point
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"Admiral, we have enemy ships in sector 37." "It's a trap!"-Admiral Ackbar 
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ca3ba
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« Reply #59 on: July 14, 2008, 04:54:39 PM » |
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I fail to see why your argument for the fighter does not extend to buildings. I find that many of the buildings in EAW and FoC have fuel tanks, power reactors, maybe even the occasional thermal exhaust port.
Never the less, I still agree that a sniper rifle should not be as effective against buildings and vehicles and I found the one shot kill for infantry to be quite fitting, for a hero anyway. While there were some more humorous occasions involving field commanders, I don't think that the sniper was too far from the tree.
-Ca3ba-
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 "There is a topic. You will stay on it." /forcechoke -Arbiter-
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