Thrawn's Revenge is a large mod split into three
major parts, two of which have an addition "expansion" release. These
three releases are Empire of the Hand, Imperial Civil War and Fall of
the Republic.

Click the release's image to go to its page.

Features
Each release has a separate faction and unit set, though all share the same basic features and foundation. Each release also contains the planets featured in the previous releases, however that does not mean all will be reappearing in the next release's Galactic Conquest scenarios.
Some of the new major features in the mod are:
1. 9 new factions in 3 major releases and two minor ones.
See the factions page (link at the top of the page) for the list of factions, as well as descriptions and unit lists.
2. New planets, all with unique maps, as well as remaps of old planets.
Conquer
new planets, such as Nirauan, Csilla, Yaga Minor and Commenor, all with
new larger maps. All old planets have also been remapped to bring map
size up to the mod's standard size. All planets have also been properly
placed, to the best of our abilities and quality of sources.
3. Reformation of the ship building system. (Galactic Conquest, Space Skirmish)
The
way you build ships has been changed in the mod, and now depends on
various factors. The main change in this area is the addition of
shipyards. Each faction has four shipyards: Frigate, Heavy Frigate,
Capital, and Heavy Capital. The exception to this is the Rebel
Alliance, which lacks the Heavy Capital shipyard. Every planet is able
to build Frigate shipyards, as these build only the smaller ships, such
as Lancer Frigates and Quasars. Heavy Frigate Shipyards are available
at a more limited amount of planets that were known to be either major
population, industrial or economic centers, as well as major planets to
that faction such as Coruscant, Carida, Muunilist and Yavin IV (Rebel
only). Capital shipyards are only buildable at planets that were
known to have major production shipyards (Sullust, Mon Calamari,
Fondor), and Heavy Capitals are only at the most major shipyard
for that faction: Syca for the Empire of the Hand, Kuat for the
Empire, Bilbringi for the Imperial Remnant, etc. Some factions will
also only be able to build certain ships in certain places. For
example, Mon Calamari Cruisers will be buildable only on Mon
Calamari.
In skirmish, you will use the same system, only all ships will be buildable on every map.
Fighters are still built using Space Stations, and higher Starbase levels are required to build the larger shipyards.
4. Real-Time Base Building. (Space Skirmish)
In
space skirmish, you now have buy each shipyard before you can make
ships. Each faction has access to their Light Frigate, Heavy
Frigate and Capital shipyards, and can build up to two at a time.
they are all buildable from your Space station, and each type can
also be built at any larger shipyard, or another shipyard of its type.
5. Choose your heroes.
Heroes
are now built by the player at the most suitable planet for that hero.
They may be able to turn the tide in battle, but be careful where you
use them, because once they're gone they don't come back.
6. New visual effects.
Almost
everything you see in the mod has been changed in some way, including
projectiles, skydomes, explosions, the GUI, collision effects and
death clones.
7. Audio.
Each
new faction comes with its own set of battle, ambient and galactic
music, as well as a new menu track for each release. Almost every unit
also has its own new voice overs.
8. Weapon Retooling.
The
weapon sets of all ships have been redone, and now include a larger
amount of different weapon hardpoints. The new weapons icnlude dual and
quad lasers and masers, heavy and light turbolasers and
megamasers, new missile types for the Chiss and Empire of the Hand, as
well as a few other general improvements.
And more.
Have a question? Post on our forums or email us at ThrawnsRevenge@gmail.com


