SW:Rebellion Network

Contact Us

July 14th, 2008

As some of you may have noticed the site's mod information section has recently been overhauled. We've made it a bit easier to find stuff, and given each release a page. These pages have planet lists and the logos of the factions in them, which link to their unit lists (currently only the first release has unit lists up, the later releases will get their lists as we get closer to them).

Empire of the Hand
Imperial Civil War
Fall of the Republic

We'd like to welcome Frost to the team. Some people may remember him from the  Venator and Munificent models he's made for us.

There's also a new render layout. This one is basically the same as the one used by Petroglyph for Forces of Corruption, only it's blue and has some other minor changes.



In actual development news, Empire of the Hand is steadily approaching completion. After it's done we'll be spending about a month for thorough internal testing it so we can catch as much as possible before the full public release, which at this point looks to be around October/November unless something really bad happens, but no guarantees.

And finally, some new sigs Dr. Nick made for your use. The background are transparant, so they'll work on any forum:



                       

June 8th, 2008: Vision of the Future

Yesterday officially marked the end of the second year in production. In those two years, we've accomplished quite a bit. The completion of Thrawn's Revenge: Empire of the Hand is just around the corner, and we already have a very large amount of the art assets for Imperial Civil War and Fall of the Republic completed, so rest assured that you will not wait anywhere near as long for either of them as you have for Empire of the Hand.

In team news. First, I'd like to welcome Mr. Hobo to the team as a coder. He will mainly be focusing on the Galactic Conquest scenarios, though he will also be doing some units and heroes.    Two more team members from yesteryear have also returned, Nezill and InsaneGolfer. For those who do not remember them, Nezill is a skinner, and InsaneGolfer is a coder. Both had to take LOAs last year due to school.


Click the thumbnails for full-size pictures.


Planet models from Sci-Fi Meshes, Thrawn's Revenge Venator, Munificent and Tri-Fighter by Dr. Nick.

   The unit lists for all three factions in Empire of the Hand have also been moved from the Admiral's Lounge into the Member forum. I'm, working on making faction pages on the website,m which will hopefully have complete unit lists with armaments, fighter complements, etcetera for R1 by July. The unit list for Imperial Civil War will soon take its place in the Admiral's Lounge.

Nezill has made another signature for the forum users:

It can also be found with the other signatures and wallpapers on the media page.

-Arbiter

                       

May 24th, 2008: Specter of the Past

   The mod has made a lot of progress since the last update. Part of this progress is the completion of Dr. Nick's space effect enhancements, and my weapon retooling, which were both described in previous updates as well as on our website's general information page. While we are still working out small issues that have cropped up in these projects, as well as making a few more general improvements, the main objectives have been achieved, and we are able to shift our focus back to other parts of the mod. Some of the results of these two projects can be seen in the screenshots near the bottom of this update.

In addition to this, space units and heroes are more or less finished. The only incomplete things in this area are Lando Calrissian's Lady Luck, the Hand of Judgement's Gillia, and three Empire of the Hand ships that require skins.


Click the thumbnails for full-size pictures.

Effects screenshots and Aargonar's nature settings.
There are also more screenshots on the website. (Click Here)

In team news, we'd first like to welcome RedCommodore back to the team. He was one of the original members of the mod as a mapper, modeler and coder, so some of our older fans may remember him, and he is now returning to do the odd bit of work, and in time to allow me to use a relevant book title in an update. We'd also like to welcome Ca3ba to the team as a tester. He was hired partly due to two reviews he wrote, one for each minimod. If you have not read them, then they can be found here for the Fall of the Republic Minimod and here for the Galactic Civil War v2 Minimod. We've still got room for one more tester, and one more mapper who is able to make high quality land and space maps for skirmish and Galactic Conquest using the EaW:FoC map editor. To apply for the tester position, email ThrawnsRevenge@gmail.com explaining why we should hire you, and email the same address for the mapping position with examples of your work. For anyone who's already applied for the testing position, don't worry. This doesn't mean you won't be accepted.

That's all for this month, I can almost guarantee that the next update will be on either June 7th or 8th.
-Arbiter

                           


April 5th, 2008: Things About Stuff

   Hello people. Sorry about the lack of the final two March updates, however I had intended to turn them into one update and post them on the 31st. Had my motherboard not gone and fried itself, requiring the replacement of nearly every part of my computer I would have done so. So, to everyone who's been complaining about the late update, consider yourself lucky to get this one. You almost didn't.

In terms of news, this update will have a lot more than previous updates. The first bit is that we will no longer be doing weekly updates. There are 2 main reasons for this. the first is we have to get the renders of everything done, and I have to write them. One update every month is fairly simple to do, even if you have virtually no time, but five can get hectic. The second is they contained no actual information, and were therefore pointless.

We would also like to welcome Ahdanakh to the team. He joined the team about a week ago, and fills the previously empty composer position. This means that each faction will have it's own set of songs for everything from the galactic map to battles, as well as each release having it's own theme song for the menu screen.

In community news, we have created a skype chat room for our forum members to talk in real time with other members and the team at the urging of some members of the forums. This is in no way compulsory, but it's there for anyone that wants to use it. For more information, register on our forums and check the topic in the member's only forum entitled Community Chat Thingy. This is an especially good thing for anyone who wants to be a beta tester.

As for actual development news, as many of you already know, Dr. Nick is (still) working on improving the graphical effects in the game, such as turbolasers, skydomes (or rather, spacedomes), explosions, etc. Qui0Jinn, Enceladus and to a lesser extent, myself, are also very close to completion of the land maps for Thrawn's Revenge: Empire of the Hand. At this point, I believe there are somewhere around eight or nine left. Fuzzy.Wazzy is currently working to finish off the concepts for the Empire of the Hand building and land unit sets. I am currently working mainly on a weapon retooling project, basically meaning I'm redoing almost every space weapon and hardpoint in the game to be a bit more canon. For example, we now have single, dual, quad and octuple turbolasers, ranging from Medium to Heavy. We will probably be releasing a chart for each faction, detailing which ships will have what to the Admiral's Lounge soon.

This month, we have the LAAT, modelled by Dr. Nick, as well as Commenor and Kuat, both of which were mapped by Qui0Jinn. As usual, closer shots of both maps can be found in the Member's Only forum.




That's all for now, may have another April update, but then again we may not. Beta testers will be chosen soon.

-Yub Squadron


                           

                         

March 11th, 2008

Hey people, not much to actual news this week, so we'll go straight to the renders. This week is two of the Republic's heavier land vehicles, the AT-TE and AT-HE.


We're also still in need of more mappers. If you're interested, email me at ThrawnsRevenge@gmail.com

-Yub Squadron

   

                           

March 5th, 2008

   I know I said this update was going to be posted on the first, but then thats what you get when you trust dates given to you by mod leaders; the moral here being don't do it.

First I'd like to welcome Qui0Jinn to the team as a mapper. He joins Enceladus and myself, bringing the total mappers on the team up to three. I've also received several PMs, emails and other things asking why there are so few screenshots in the screenshot gallery on the site, and where they can see more. The answer to the first part is we're working on that. There should be at least a dozen more by the end of next week. The answer to the second part is we have several (currently 106) screenshots in our members only section. We also have unit lists, map screenshots, planet lists and several other things there. If you want to see those, register at our forums. (it is free and takes five seconds.)

This week we've got more map layouts for you. Umika and Millayna, both mapped by Arbiter. (Neither is anywhere near as flat as the overhead shots make them look)


We're still in need of more mappers. If you are interested in the position and able to create good land and space maps, email me at ThrawnsRevenge@gmail.com with examples of your work.

-Yub Squadron

                   

February 23rd, 2008

Hey and welcome to the fourth and final February update of 2008.

First thing, we really need more mappers to help me and Enceladus map the planets and skirmish maps for all releases. If you have experience with the map editor, apply here or email me at Thrawn's Revenge@gmail.com with examples of your work. Land maps are preferable.

Some more stuff from Fall of the Republic this week.


We've also prepared a bit of Q/A for this update. Yes, we got this idea from AoSW a week or so ago, but since the AoSW staff and ThrRev staff have pretty much the same people on it, we'll all live.

Q: How many planets are in the mod
A: Release One has 64 planets, including several from the original game, however almost every planet has been remapped, with the exception of Bespin. The maps are now much bigger. By the final release, there will be roughly 170 planets in the mod.

Q: What is this Admiral's Lounge you mention in some updates?
A: The Admiral's Lounge is a section on our forums for active posters. It contains lots of unreleased information, renders, unit lists, etc.

Q: When are you releasing?
This is an example of something you'd find in the Admiral's Lounge.

Q: What will the population cap be in the mod?
A: 85 for space, 20 for land.

Q: Will the Yuuzhan Vong and Hapes Consortium ever be playable factions?
A: Stay tuned.

Q: How many mod team members are there?
A: There are currently 10 people on the development team, and 3 people on the testing team.

Q: Can I be a tester?
A: You can apply at ThrawnsRevenge@gmail.com, or on our forums.

What criteria do you use when deciding what units/heroes to include/exclude from the mod?
1. Would it be useful?
2. Is it unrealistically powerful/large/unbalanced?
3. Could we accurately represent it ingame?
4. How canon is it?

Q: Can i suggest a unit/hero for the mod, or have you already decided on all the content?
A: We've already written up unit lists, but these are never completely final, so if you have any suggestions we'd love to hear them, just don't be insulted if they don't make it in.

Q: Are you going to be adding in more music and VO's?
A: Yes. For example, the Fall of the Republic minimod we released had new VOs for Grievous. We currently need some people to help do the VOs for units and heroes, so if you'd like to try out for that email me at ThrawnsRevenge@gmail.com

Are ships going to be realistically scaled?
For the most part. They won't be 100% realistic, but they're be as close as we can get them unless they take away from the gameplay.


Thats all for this week. March First is layouts of Umika and Millayna.
-Yub Squadron

                  

February 18th, 2008

Heylo and welcome to the third part of the February update. Over the next few weeks I'll be adding a few more pictures to the screenshot section of the site, and a few more in the Members section of our forums. Other than that there is not much actual news this week, but in the next few updates there will be some very significant news, however some of it will be going up in the Admiral Lounge later today.

This week we have two more map layouts; Sullust by Chaosredsock and Nal Hutta by Enceladus.


Finally, we need one more mapper, and one more coder with past experience making Galactic Conquest scenarios. If interested, PM me on our forums, post in the recruitment thread on our forums or email me at ThrawnsRevenge@gmail.com

-Yub Squadron

              

February 10th, 2008

Hello, welcome to the second update of February. No team announcements this week, so we'll get right into it. Just a small update this time.

First is a layout of Endor (mapped by Enceladus), second is a render of the Empire of the Hand fighter carrier.


Finally, we need one more mapper, If you are interested, email me at ThrawnsRevenge@gmail.com or apply on our forums.

Next week is Sullust and Nal Hutta along with some actual news,
-Yub Squadron

               

February 3rd, 2008

Sorry for the late update (again).

First we'd like to welcome Ages of Star Wars to the site. They replaced GU as our site buddy seeing as it is lead by our Modeller/Skinner/Animator Dr. Nick and our Skinner Kalo, as well as having Enceladus, Daft, and myself on their team, so we mix together pretty well.

Now, the renders. These are both some mid-level Rebellion units... The first is the Alderaanian War Frigate and the second is the Nebulon-B2 Escort Frigate. We decided to go witha  different kind of layout for these, so tell us what you think.



Thats all for this week, next week is some ingame screens of EotH units and Endor.,
-Yub Squadron

              

January 26th, 2008

Yellow people and welcome to the third (and final) January update.

First I'd like to welcome Junot to the team as a tester. He will be the final addition to the Testing Team before we reach beta stage, so you still have time to get in your applications if you haven't.

Dr. Nick has been and will continue to be working on improving the weapon and explosion effects in the mod with the assistance of myself. This includes new projectile particles, explosion particles, and several other things. The two of us will also be focusing on improving the stuff already ingame that needs it, while the rest of the team focuses on getting the new stuff else in.

This week we'll be showing the five levels of the Empire of the Hand space stations. the concepts were made by Fuzzy Wazzy, the models by me and the skins by Nezill.



Thats all for this week, next Saturday is renders of some Rebel ships.
-Arbiter

              

January 22nd, 2008

Yellow. Sorry about the late update, but I had to go to a wedding on Saturday, got home on Sunday and then worked on a project on Monday. The next one should be up on time this Saturday.

In team news, Fuzzy.Wazzy has returned from his hiatus, and Nezill has informed the team that he will most likely be back in action around March. they were absent due to personal and educational reasons, so welcome back Fuzzy and see you soon Nezill.

The first thing today is the layout for the Kashyyyk GC map. As you may be able to see from the pictures, wroshyr trees have been scaled up and now cover the area of a small forest. The second image in a render of the B1 Battle Droid, the main infantry unit of the CIS.



-Yub Squadron

                

January 12th, 2008

Yellow people. This is the first of the weekly updates that we will be doing almost every Saturday this year. These updates won't be quite as big as the monthly ones in 2007, but over the month there'll be about the same amount of content.

Some of you may have noticed the recent update to the site. This has been in the works for a while  now, and so far has resulted in the addition of a staff page, a render gallery, a screenshot gallery and a planet layout gallery. The factions page, which you can get to through the information page will be updated with links to pages with faction descriptions, unit lists and some other information as we complete them. We would also like to welcome Satan's Spartan and Enceladus to the team as mappers.

This week we have two new planet layouts for you. Nkllon, which was mapped by Chaosredsock and will be in Release Two and Thyferra which was mapped by Enceladus.



-Yub Squadron 

                    

December 29th, 2007

Hello and welcome to the second part of the December update.

The first thing here is the release schedule, which has been changed. The old plan was just finish the mod, then have a month of beta testing from only our testers, then release. The new plan is to finish it, test for a week just in the team and testers, take the time we need to fix those, then release it to the Admirals on our forums (people with over 125 posts). After that, we'll use their feedback to polish it more, then release to everywhere else. This process may be repeated for Imperial Civil War and Fall of the Republic depending on how it goes this time.




And finally, some of the clones that will be in the mod. In game, the generic phase one and two clones will be used for all battles, however you can buy the leaders of some other divisions and get a squad or three of their clones with them. The Coruscant Security clones will spawn on Coruscant.


Also, we are still in need of a skinner, one or two voice actors and some mappers. Email us (email address is on our home page. If you're reading this on ModDB then there is a link to our homepage in our profile. Just click the big logo) for more information. We are also still accepting applications for beta testers. Email us or post in the recruitment thread on our forums.

-Yub Squadron

                


December 15th, 2007

Yellow,

I'll start this off by saying we've added two new mirrors for the Fall of the Republic minimod on the downloads page. The minimod is now available from EaW Filefront, as well as a new filefront link to a zip file, as it was requested by many people. The new links are on the FotR minimod page on the site.

Next, I'll explain some of the more gameplay related changes we've made. One of the major ones would be the shipyards. Each faction has three different shipyard types: Capital, Heavy Frigate, and Corvette/Light Frigate. There is also a fourth type, the Heavy Capital shipyard, however they are only used by a few factions, and are not in skirmish. Each different shipyard level can only be built on certain planets; Light Frigate/Corvette Shipyards are buildable on all but the most backwater planets such as Helska IV, Heavy Frigate Shipyards are buildable mainly on highly, populated, industrial or important planets like Xa Fel, Mechis IV, Corulag and Bothawui. Capital shipyards are only available on planets that canonically have shipyards, such as Mon Calamari, Kuat, Fondor, Bilbringi and Sluis Van. These are limited even further by the type of ship, for example Kuat may be able to support a capital shipyard, but this is pointless to the Rebels, as their capital ships are all fishtanks, and require Calamarian crew.

The next one is the popcap. I've mentioned a raised popcap before, but we've never given an exact number. With the 4x larger maps, we needed to have more units to populate them, seeing as in FoC the pop cap seemed way too small even with the smaller maps. On land, the population cap is now 20 for all planets, and in space there is not yet a set number, it fluctuates between 70 and 100, and we will continually be adjusting it to what we feel works best. For lower end machines, we will be releasing a patch with a lower pop cap, probably between 40 and 50.

Next we have a few ingame pictures of the three Golan platforms, and a small Rebel task force. Click for full size images.



And a skinned render of the Warlord.


And some news on the site. I'd like to get a bit more information and other stuff on it in the near future. I'm currently working on adding unit lists to the different factions on the factions page. When I'm done, each of the logos will link to a page with a description of the faction and a unit list. I also plan on getting an image gallery put on the site, however this will have to wait until Nezill is back in action.

Finally, we are in desperate need of skilled mappers. If you would like to apply, then email me at ThrawnsRevenge@gmail.com .

S'all for now,
-The Thrawn's Revenge Team

              

11/17/07

Well guys, here it is. The moment you've been waiting for. Tonight is the release of the Fall of the Republic Minimod and the second version of the Galactic Civil War Minimod. They can be found in the downloads section of the site.

Please report any bugs you find in the tech support area.

Also, we're still accepting beta tester applications. Email me at ThrawnsRevenge@gmail.com or apply in the recruitment section of the forums.

-Yub Squadron

                 

10/31/07

Hey people, not quite sorry for the delay. We did plan it like this after all. We'll start with the bad news:

1. The minimods (Galactic Civil War v2 and Fall of the Republic) are not quite finished yet. Don't worry, we're almost there, just a small amount of stuff we have to do. You can expect tham in early November.

2. Kalo has joined the team as a skinner. (Just kidding. This is actually horrible news.)

3. Nezill is still insanely busy. This means that another month goes by without a signature, wallpaper, or more importantly, his awesome skins or an update to the site, seeing as the only website editing tool I have is Frontpage '97.

However, the good news is that we're still working and making up for most lost time that the start of school and other responsibilities caused. Fuzzy is back and concepting and Dr. Nick is back and rigging. Also we've nearly completed every EotH building - both space and ground wise.

The content of this month's update was chosen through a series of polls. These are the winners:




The Bothan Assault Cruiser skin is a Work in Progress.

For the map pictures, please view the update on our forums.

And you people thought we weren't going to update.  Wink

Happy Hallowe'en,
-Yub Squadron

PS. A prize for whoever can find my name on the Syca map.

                 

9/13/07

Yellow,

First, we have a few team changes that need mentioning:
Adthrawn has left the community, including the team so we are  (yet again) looking for another mapper to help me complete the land mapping.
Noret has joined the team as a coder and model exporter, so welcome to the team Noret.
And finally, one of the original team members, Ben, is rejoining the team as a beta tester.

I would also like to mention that we are still accepting beta tester applications those who are interested can apply in the thread in the recruitment section of the forums, or email us at ThrawnsRevenge AT Gmail DOT com.

Now, renders.... If members check the members only section, they should find Jerec's animations.


For screenshots, view the update in our forums please.

No new sig or wallpaper this month though, sorry.

-Yub Squadron

                   

8/16/07

Yellow.
A fairly large update today. First off, we have a new staff member, Adthrawn. He is a mapper, and is currently working on the Tatooine land map, so welcome to the team Adthrawn.

We have also reopened beta applications. If you would like to be a beta tester, email ThrawnsRevenge@gmail.com (subject: Beta Tester ) with your application, or post in this thread. Please follow the format of the example application in that thread. applications will stay open until Thrawn's Revenge: Empire of the Hand reaches beta stage, which isn't that far away.

Next, the renders. The skins on the MC80 wingless type, MC90 and MC80b are all placeholders until we can finish the final skins for them, as it is they are editted versions of the Mon Calamari Cruiser that is in EaW. Also, the Ascendancy has been redone (see below) we all greatly prefer this version to the old one.



We are also in need of another mapper or two. If you are interested in the position, post here with examples of your work.

Lastly, Nezill has made another wallpaper and signature.



and the wallpaper can be found in the media page.



-Yub Squadron

                    

7/23/07

Yellow, sorry for the long gap between updates.

First off, we're still working on the trailer, so it won't be in this update. Nezill has added several wallpapers to the media section of the site, which he has remade for those who haven't noticed. We're currently almost done with space in R1, and getting close with land. Then we will be finishing off the other features and redoing whatever needs it. Slornie, Willy Wonka and Wal-Mart Shoplifter are the beta testers.

We would like to welcome Fuzzy.Wazzy and Daft_Vader to the team as a concept artist and a rigger respectively.

First off, this is a render of Delta Squad. From left to right, Fixer, Scorch, Boss and Sev. Modelled and Skinned by Dr. Nick. Click here to see it. Image is very high rez.

Next, the animations for Delta. Boss, to be specific, also by Dr. Nick. Boss animation video.


-Yub Squadron

7/12/07

Yellow. This isn't really a full update, it's just to show we're still back here working. What do I mean by back here? No idea. Anyways, we're still working on the trailer and putting some finishing touches on other stuff we want in it. At this point we're a little bit of coding away from finalizing the Rebellion space units, so we may release a unit list for them soon, with the Empire's space units not far behind them, and EotH trailing a bit behind that. While some of us are wroking on getting stuff done for the trailer, others are working on fixing up minimod bugs.

Just Keeping ya updated, now heres a video of the battle droid animations. Model, skin and animations by Dr. Nick. http://files.filefront.com/movieavi/;8034124;;/fileinfo.html


-Yub Squadron

6/27/07

Hello all, as you can probably see, we have a new website! With the website comes some forums downtime as we re-install them. The delay is beacause the team member in charge of that has disappeared for a couple days (to where, we don't know), hopefully he will be back soon.

There are some wallpapers up in the Media section as a little treat along with the new website, they feature some never-before-seen ships and come in a variety of sizes to meet all your desktop needs. The media section will be updated at a later date when we have some ingame screens prepared. Also, if you didn't catch the renders from the last update you can still catch them in the older news section.

A link to the mini-mod can now be found in the 'Downloads' section of the website. Please do not hesitate to inform of us any bugs you encounter, we and our beta testers do not find everything! (once the forums are up of course, but if the bug is a major one, e-mail us)

-Nezill

6/23/07

Hello all. A while ago we posted a poll on what you wanted to be in an update, and the Empire of the Hand won with 39% of the votes, and a trailer following that with 13%. Therefore, this update will focus mainly on the empire of the Hand.

First though, there have been a few changes to the staff. We would like to welcome Darth dino to the team as a coder, and Nezill to the team as a skinner. Since joining they have both been a great help in the development of the mod. Tyrant has also joined the administration staff as a coleader. Congratulations to him on his promotion, keepup the good work!

We have also completed the minimod's full version. We would like to thank everyone who reported bugs from the public beta. This version has fixed many bugs and errors, as well as replaced a few skins with much better ones.

Download the Minimod

Now, for the renders.






And finally, this is a Chiss and planet in the unknown regions, mapped by Arbiter.



I'll be posting a galactic map featuring the planets we have shown in the general discussion area soon as well.

The next update in July will most likely feature a trailer for the Empire of the Hand.

Regards,
Yub Squadron

-June 7th 2007 Birthday Update

Yep, that's right. Today the mod turns one (1) year old.

As in just about every other update, we will be showing pictures, but first we have a few things to mention.

First off the minimod. The minimod will only only be linked to from our forums for about a week, this way we can make sure we have everything rooted out, and then on the fourteenth I will submit it to filefront and post the link in the other threads we have. Keep in mind this is just a minimod, not the whole thing. Many skins and models in this release will change before the final release of Empire of the Hand. Before you start downloading, I suggest you finish reading the update.
If you encounter any bugs, please post them in the tech support forums.
Download Thrawn's Revenge v0.5
PS.You download and install at your own risk. For EaW, not foC.

Next, a bit of a Thrawn's Revenge: Empire of the Hand development status update:
We are nearly done modelling and rigging for this release, with coding and voiceovers following close behind. However, skinning and mapping is going much slower due to our lack of skinners and mappers. We aim to have this version in beta stage near the end of the summer, assuming we get at least one mapper and skinner (Do not quote me on this, it's just an estimate).

Now, the renders... First off we have the CIS Munificient.
(The CIS logo and stripes will be done as team colour)

Next is the CIS Recusant.


Next is the Republic AT-RT


Now the Death Star Prototype


Eclipse


Wild Karrde


Eta 2 Actis Light Interceptor


Errant Venture


Nebula Class Star Destroyer



That's all for now,
Yub Squadron

As much as I'd like to have a link to the minimod for you right now, I can't say that I do. We are very, very close to completion, which brings up this next point.

We are currently short of our beta tester needs. This is due to the dissappearances of Videoteck, SWLovr and DragonShadow. Also, InsaneGolfer recently joined the team as a coder, so congrats to him, as well as the rest of the team's condolences. Therefore, we willagain be searching for one more beta tester, though we will not be picking right away.

We also have a few more pictures for you.
We start off with Commander Cody, a Republic hero.
This was modelled by Dr. Nick

Next comes the B-1 Battle droid, also modelled by Dr. Nick.


And finally, the CIS scout bike, the STAP, again modelled by Dr. Nick (don't worry, there will be a droid on it).


We have recieved some complaints that we seem to be focusing only on Fall of the Republic (AKA R3). This is not true. Dr. Nick is mainly focusing on the Fall of the Republic, though he is modelling some Imperial Civil War (AKA R2) and Empire of the Hand (AKA R1). Meanwhile, I am focusing mainly on Empire of the Hand, specifically the... Empire of the Hand, actually. RedCommodore should be returning to the team before the 20th and helping me finish off the R1 models.

For those who haven't heard, we are adding another release. This release contains.... wait and see Wink. However, I will tell you that it contains three playable factions and Admirals already know what it is, and what they are. Don't worry, this will not interfere at all with the development of Empire of the Hand, Imperial civil war, and Fall of the Republic though it will tie up some loose ends and expand on R1-3 material.

Lastly, exactly one month from today the mod will have it's first birthday, so check the forums for that.

Happy 11 months and counting,
The Thrawn's Revenge Team

-April 14th, Hosting.

As you can see, Thrawn's Revenge is back up. We were down due to somebody wiping the hardrive over at Gamesmod, and then the death of gamesmod. We are now hosted with our sister mod, Galactic Uprising. Our forums are running from the point they were last backed up, March 18th 2007 so all posts and registrations after that have been lost, sorry for any inconvenience this may cause.

Regards,
Arbiter

March 22nd: Well Hello There Part Two

Hey everyone, this is the second part of this poll, so if you haven't voted in it yet, please do. First option to ten votes wins stick out tongue . That update will most likely contain the download link for the minimod, as well as the new site design I've been working on with the help of Frontpage templates. This time complete with more than two pages!

Now, for the renders.
This ship functions as the Ssi-Ruuvi's fighter carrier, though it actually makes the fighters itself, much like the Varkrey-Class for the Empire of the Hand. With only three turbolasers, this ship should not be joining the Shree class vessels on the front lines, but is better off kept near the edges of the battle with some support.

The Golan One was developed near the end of the Galactic Republic, used mainly to defend planets with shipyards, or other important planets such as Coruscant. It is the first in the Golan Series, the rest of which can be seen in a render pack available in the forum store.

Developed by Grand Admiral Zaarin, the TIE Defender was the Imperial's answer to pretty much every fighter in existance. It was armed with lasers, an ion cannon, and concussion missle launchers.

The E-Web turret is an Imperial mobile anti-infantry turret manned by stormtrooper teams. These were deployed by the Empire at Hoth, and takes a fair bit of time to set up.

We are also looking for another mapper, and one or two more coders. Anybody interested in the position, please apply in the Recruitment Section.

- The Thrawn's Revenge Team

February 22nd: Well Hello There

I know, we haven't had an update for a long time. This is part one of 2 updates.

The recent apparent inactivity was due to the team being extremely busy trying to finish the minimod, and some other stuff.

A quick update on the minimod first. There are still a few maps and skins that need rfinishing up, as well as a bit of coding and some icons.
Once we take care of those, it will be sent out to our beta testers for about a week of testing and bug fixing, after which it will be availible for download. It will include 4 new Galactic Conquest maps, 8 new planets and redone planet maps of 8 other planets. A full unit list will probably be posted in part 2 of this update.

Here is a list of the beta testersthat have been chosen for testing the minimod:
Slornie
Darth Dino
Videoteck
InsaneGolfer
Starwarslovr23


Next off, we have some renders.

First, we have Delta Squad. This will be an extremely useful (and cool) Republic hero when R3 comes around.


Next comes the ARC trooper, a Republic minor hero.


Then we have the AAC-1. This is tank for the Rebellion.


Now there is the UT-AT. This is one of the Republic's Artillery units.


Then we have one of the CIS's most powerful heroes, and his bodyguards.


And finally, our new Venator model. This was given to us by GU, which I have been made leader of due to the resignation of the old leader.


Last, we have to say goodbye (at least temporarily) to Ben, AKA Grand Admiral Makati. Prior to his resignation, caused by a homework overload, he was one of the coleaders of the mod. He has been with the mod since day 1, and will be missed.

-Thrawn's Revenge